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-rw-r--r--drivers/gpu/drm/scheduler/sched_entity.c10
-rw-r--r--drivers/gpu/drm/scheduler/sched_main.c4
2 files changed, 6 insertions, 8 deletions
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 58c8161289fe..ffa3e765f5db 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -51,7 +51,7 @@
* drm_sched_entity_set_priority(). For changing the set of schedulers
* @sched_list at runtime see drm_sched_entity_modify_sched().
*
- * An entity is cleaned up by callind drm_sched_entity_fini(). See also
+ * An entity is cleaned up by calling drm_sched_entity_fini(). See also
* drm_sched_entity_destroy().
*
* Returns 0 on success or a negative error code on failure.
@@ -370,8 +370,8 @@ static void drm_sched_entity_clear_dep(struct dma_fence *f,
}
/*
- * drm_sched_entity_clear_dep - callback to clear the entities dependency and
- * wake up scheduler
+ * drm_sched_entity_wakeup - callback to clear the entity's dependency and
+ * wake up the scheduler
*/
static void drm_sched_entity_wakeup(struct dma_fence *f,
struct dma_fence_cb *cb)
@@ -389,7 +389,7 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
* @entity: scheduler entity
* @priority: scheduler priority
*
- * Update the priority of runqueus used for the entity.
+ * Update the priority of runqueues used for the entity.
*/
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
enum drm_sched_priority priority)
@@ -574,8 +574,6 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
* fence sequence number this function should be called with drm_sched_job_arm()
* under common lock for the struct drm_sched_entity that was set up for
* @sched_job in drm_sched_job_init().
- *
- * Returns 0 for success, negative error code otherwise.
*/
void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
{
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index f093616fe53c..b5e9f657d829 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -41,7 +41,7 @@
* 4. Entities themselves maintain a queue of jobs that will be scheduled on
* the hardware.
*
- * The jobs in a entity are always scheduled in the order that they were pushed.
+ * The jobs in an entity are always scheduled in the order in which they were pushed.
*
* Note that once a job was taken from the entities queue and pushed to the
* hardware, i.e. the pending queue, the entity must not be referenced anymore
@@ -1340,7 +1340,7 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched)
list_for_each_entry(s_entity, &rq->entities, list)
/*
* Prevents reinsertion and marks job_queue as idle,
- * it will removed from rq in drm_sched_entity_fini
+ * it will be removed from the rq in drm_sched_entity_fini()
* eventually
*/
s_entity->stopped = true;