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In a future commit, we'll want to hash some data when dealing with an
object map. Let's make this easy by creating a structure to hash
objects and calling into the C functions as necessary to perform the
hashing. For now, we only implement safe hashing, but in the future we
could add unsafe hashing if we want. Implement Clone and Drop to
appropriately manage our memory. Additionally implement Write to make
it easy to use with other formats that implement this trait.
While we're at it, add some tests for the various hashing cases.
Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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Right now, users can internally access the contents of the ObjectID
struct, which can lead to data that is not valid, such as invalid
algorithms or non-zero-padded hash values. These can cause problems
down the line as we use them more.
Add a constructor for ObjectID that allows us to set these values and
also provide an accessor for the algorithm so that we can access it. In
addition, provide useful Display and Debug implementations that can
format our data in a useful way.
Now that we have the ability to work with these various components in a
nice way, add some tests as well to make sure that ObjectID and
HashAlgorithm work together as expected.
Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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In C, it's easy for us to look up a hash algorithm structure by its
offset by simply indexing the hash_algos array. However, in Rust, we
sometimes need a pointer to pass to a C function, but we have our own
hash algorithm abstraction.
To get one from the other, let's provide a simple function that looks up
the C structure from the offset and expose it in Rust.
Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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This works very similarly to the existing one in C except that it
doesn't provide any functionality to hash an object. We don't currently
need that right now, but the use of those function pointers do make it
substantially more difficult to write a bit-for-bit identical structure
across the C/Rust interface, so omit them for now.
Instead of the more customary "&self", use "self", because the former is
the size of a pointer and the latter is the size of an integer on most
systems. Don't define an unknown value but use an Option for that
instead.
Update the object ID structure to allow slicing the data appropriately
for the algorithm.
Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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We'd like to be able to write some Rust code that can work with object
IDs. Add a structure here that's identical to struct object_id in C,
for easy use in sharing across the FFI boundary. We will use this
structure in several places in hot paths, such as index-pack or
pack-objects when converting between algorithms, so prioritize efficient
interchange over a more idiomatic Rust approach.
Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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