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authorVille Syrjälä <ville.syrjala@linux.intel.com>2024-10-09 21:22:03 +0300
committerVille Syrjälä <ville.syrjala@linux.intel.com>2025-01-20 21:59:54 +0200
commitd851663664a3515dc1272fc7ef35a6e0db467b31 (patch)
treeacce25a13949f8b2a440f6190ead6d34bb649105 /tools/lib/python/kdoc/python_version.py
parent2f4c92166ed53d46b4ad66b7cffb1350dec8c0b6 (diff)
downloadlinux-d851663664a3515dc1272fc7ef35a6e0db467b31.tar.gz
linux-d851663664a3515dc1272fc7ef35a6e0db467b31.zip
drm/i915: Reuse vlv_primary_min_alignment() for sprites as well
Rename vlv_primary_min_alignment() to vlv_plane_min_alignment() and use it to replace vlv_sprite_min_alignment() since the behaviour is now identical when the plane init doesn't set up any async flips stuff. Technically VLV/CHV sprites do support async flips, so this also makes us a bit more future proof if/when we extend async flip support to more than one plane. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20241009182207.22900-6-ville.syrjala@linux.intel.com Reviewed-by: Jouni Högander <jouni.hogander@intel.com>
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